Managing, integrating, and setting up general Assets into Unreal Engine 5.
- Skeletal meshes and animations
- Custom shader creation
- Real-time Lighting using Lumen and Path Tracing, Post-Processing
- Environment creation, adjusting and improving LookDev based on camera shots
- Marvelous Designer clothing simulation for characters and Assets
- Cinematic management and setup with Sequencer
- Movie render queue, Passes, and NVIDIA DLSS optimization for Draft and production render.
- Footage, FX, and audio Compositing in After Effects and Premiere Pro
Epic Megra Grant Trailer
Lighting Using Lumen
Real-Time Lighting changes with Lumen
Cloth Sim Video