- Unpacking visual effects for different packs, built-in Unity (shuriken) particle system, custom shader (Amplify shader).
- Background animation done in After Effects C4D, and Relaflow.
- Pack, outside flares, weeping angel arms, rigging, skinning, and animations.
- Animations Events, shader animations, and the sequence were done in Unity with C# and Animator controller.
VFX was created in Unity and Shuriken Particle System. Custom Shaders, Skeletal Animations and Particle Effects
Visual Effect video for Unpack background, a fluid simulation in RealFlow, Render in C4D Composition, and, Extra Particle in After Effects