AR experience built in Unreal Engine 4.
I had the pleasure of working on this project taking care of different areas, especially in animations, integration, visual effects, character animations, particle effects for the fluids, the Zodiac animations, slashes, trail, etc.
The challenge here was to achieve the best result possible without hitting the performance and that the experience run fluid, a situation where each texture, each bone, each particle spawn has a value.
Promotional Video